What is Stars Reach? A Deep Dive into the Living Galaxy
What if an MMO wasn't just a static world with scripted events but a persistent, living world with a history and landscape caved through player actions creating lasting change and the most compelling stories were the ones that players wrote themselves? The coolest places, structures, cities and even entire worlds were built by players. A universe where the planets themselves could be shaped, terraformed or even stripped raw. A game where your actions have true lasting consequences that can impact the entire game? This is the ambitious vision behind Stars Reach, a new sci-fantasy sandbox MMORPG from Playable Worlds. Led by Raph Koster, the legendary designer of sandbox pioneers Ultima Online and Star Wars Galaxies, Stars Reach aims to be the next evolution of a virtual world.
True Sandbox Philosophy: You Choose Your Fun
Stars Reach is not a "theme park" MMO that guides players through developer-scripted stories. Raph Koster's vision is to build a platform for emergent gameplay—a virtual society with complex, interlocking systems that allow players to create their own adventures, economies, and political structures. The goal isn't just to provide content, but to build a world with "history and memory," where the environment itself changes and evolves based on the collective actions of its inhabitants.
Watch Raph Koster Discuss the Vision of Stars Reach
A Universe That Breathes: A Living Galaxy
Stars Reach aims to be the most alive online world ever created. The most defining feature of Stars Reach is its dynamic, persistent universe. Unlike many other MMOs where the world is a static backdrop, the galaxy in Stars Reach is designed to be a living, breathing entity. The planets, and even space zones space are modifiable. Here you can see a player altering the path of a river, bringing life to dry land.
In Stars Reach, players are not just passive inhabitants of a world; they are active participants in its evolution. A living world doesn't mean being filled with NPCs and spawn points for resources and mobs that will fill up the world when a player enters the zone. Being "Alive" in Stars Reach means the player can literally reshape the landscape.
- Deep Simulation: The entire galaxy runs as a single, persistent simulation. The weather on a planet, the emotional state of its creatures, and the distribution of its resources are all part of a dynamic system that is constantly evolving based on player interaction. Furthermore, sand acts like sand, water like water, stone like stone. Elements simulate how you would expect them to act in the real world.
- Terraforming: Players are given powerful tools to physically alter the terrain of planets. You can raise mountains, dig canals, or flatten land to build a city for your guild. This isn't just cosmetic; the game's simulation system means your changes have real, tangible effects on the world.
- Dynamic Environments: The worlds features changing weather patterns and ecosystems. Creatures have their own emotions and will react realistically to the environment and to your actions.
- Unprecedented Scale: The game takes place in a single, shardless galaxy, meaning every player exists in the same universe. This galaxy is filled with thousands of persistent planets and space zones waiting to be explored and settled.
Real Consequences: What You Do Will Persist
Games have been promising "Real Consequences" but few have ever really delivered, and even then, the consequences are often minor alteration. Stars Reach takes this to a new level. The game is designed to ensure that player actions have lasting impacts on the Galaxy and its inhabitants.
The power to terraform a planet is also the power to exploit it. A guild could work together to create a lush paradise, or a large corporation could strip mine a world of its valuable resources, leaving behind a barren wasteland for all time. Or, maybe you want to form a guild to restore life to desolate planets. Get your guild together and burn down a forest - it won't magically respawn on the next server reset. It's gone... unless some conservationist decides to reseed it.
Fight Alien Creatures: Third Person Action Arcade Combat
Combat in Stars Reach is designed to be fast-paced and engaging, drawing inspiration from classic arcade action games.
- Third Person Action: The combat system is designed to be fluid and responsive, allowing players to engage in fast-paced battles.
- Arcade Combat Mechanics: Dodge, weave, use your reflector shield and pick up power-ups to defeat alien creatures.
- Weapon Variety: You can use weapons with tab-targeting or homing projectiles.
Explore the Unknown: A Vast, Uncharted Galaxy
Stars Reach is not just about building; it's also about exploration. The galaxy is vast and filled with mysteries waiting to be uncovered.
- Procedurally Generated Worlds: Each planet is unique, with its own ecosystems, resources, and challenges. Players can discover new worlds and claim them for their guilds.
- Exploration Rewards: Discovering new planets and uncovering their secrets will yield valuable resources and knowledge that can be used to advance your character and guild. Be the first to map a planet and sell that map to other players. Just be careful, some creatures may not appreaciate you wandering too close to their home.
- Space Travel: Players can build and pilot their own ships to traverse the galaxy, exploring space zones with their own unique resources. You can even build structures in space.
Forge Your Own Path: Classless Progression
Stars Reach abandons the rigid class structures of traditional MMOs in favor of a deep, skill-based system that respects the player's time and choices.
- No Classes, No Levels: You are what you do. Your character's abilities are defined by the skills you choose to master, from dozens of professions ranging from combat to crafting to exploration and even entertainment.
- Horizontal Progression: The game focuses on a "horizontal progression" system. Instead of an endless grind for slightly better gear, the goal is to broaden your character's capabilities and find new ways to interact with the world.
Build a Society: Community & Economy
At its core, Stars Reach is a social game built on the pillars of community and a player-driven economy.
- Player-Driven Everything: From forming guilds to building cities and running the galactic economy, the focus is on emergent gameplay created by players.
- Deep Customization: Create a truly unique character with extensive visual and skill customizations to define your identity in the galaxy.
- Player Housing: Build and decorate your own home, creating a personal space in the vast universe. This isn't just some instanced version of the same house everyone else has that you can decorate. This is a structure you build in the world!
- Player-Run Governance: Building a home is just the beginning. Players can build cities, form governments, establish laws, and set the rules of engagement for their claimed planets. Will you create a lawful trade hub with strict regulations, a pirate outpost where anything goes, or a collectivist farming society? The choice—and the responsibility for its outcome—is yours.
Is Stars Reach for You?
Stars Reach is being built for a specific type of player. If you are a fan of classic sandbox MMOs like Ultima Online or Star Wars Galaxies, a creative player who loves to build and shape the world, or someone looking for a deep, non-linear online experience where your choices truly matter, then this is a project you should be watching.
Visit the Official Stars Reach Website to learn more about the game, its features, and how you can get involved in the community.
Ready to join the journey? Learn how you can get involved by reading our Guide to Getting Pre-Alpha Access!